![]() ![]() That happened during The Last Autumn development, and we think of it as a huge achievement for the 11 bit studios art division.īut The Last Autumn isn’t the only Frostpunk expansion debuting on July 21. Knowing your game boundaries can stimulate it even more. And staying close to an already paved visual identity does not mean restraining creativity. Also, new types of buildings like the dock for ships, that come ashore and as the main source of resources in The Last Autumn, had to be faithful to the art style and visual structure of the game. We also didn’t have many terrain types besides the snowdrifts since we simply didn’t need them. ![]() Red rooftops nicely cut off from the whole picture and green terrain, but in the base game, we didn’t have rooftops in buildings models at all, since they were all covered with snow. Just like making it appear again since we know what the outcome will be and have to address that as well.īasically, Frostpunk was crafted by a lot of custom systems and it’s not as flexible as we would like. Because of that, the removal of snow, which might not seem like a big deal, required quite a bit of work. The conditions change during storms, but despite that, we’re still moving inside the winter. In fact, the weather changes in the game are relying on delicate and complex smoke and mirror tricks. Most importantly, the whole environment, all 2D illustrations in the game, and all buildings had to be adjusted to their “autumn” versions. Like I’ve stated before – during the main game development, we had never imagined “green” Frostpunk, but tweaking the palette was only a minor task. At least for some part of The Last Autumn story, since winter is a looming threat and delicate snowdrops are starting to hit at some point. Players see the game screenshots and immediately recognize them, and we were about to drop that ingredient. Being snowy is, right next to being steampunk-ish, Frostpunk’s core visual identity. That’s why the decision to make The Last Autumn a prequel story in which players oversee the construction of the Generator from the main game, was such a big leap into something different. And details like dirt on the buildings, frozen edges of the screen, sharp shards floating in the air proved to be very useful in maintaining the mood.Īll those aspects have to click together, and they did in Frostpunk. Meanwhile, dark UI splashes in the Book of Laws or at story events screens, which can resemble coal which is, after all, the main resource in the game, were stressing the gloomy tones. But then minus 60 degrees comes in and everything is back to being desperately normal. ![]() Royal and steel shades of blue dominate Frostpunk’s palette, and all colors are cold and bleached.Įvery morning in the game’s daily cycle serves as a ray of hope, so we made those a bit different and uplifting. Lighting and colors, stylized parts of UI, particles, or even architectural forms – all those served that purpose. In Frostpunk we used the art design to establish that grim, unforgiving, and palpable bleakness that echoes throughout the events we portray. Matt Purslow is IGN's UK News and Entertainment Writer.At 11 bit studios, we are making games in which art amplifies the design message. Originally launched on PC, it has since come to consoles, and this year saw all three expansions made available for PS4 and Xbox One. The original Frostpunk is a critical darling, having received a glowing 9/10 review from us, and been nominated for a BAFTA. If you've never played Frostpunk and would like to see what it's all about, it can be played for free on Steam this weekend, from August 12 to 16. Behind him are a bank of oil pumpjacks, indicating the change from coal to oil as the focus of Frostpunk 2's resource management layer.įrostpunk 2 will be available on Steam, GOG, and Epic Games Store, and can be wishlisted now. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, be it society, be it technological progress - the conflict between humans and their nature”.Ī new cinematic trailer reminds us all of the brutal methods of survival and society that was seen in the original, with a man left to freeze to death beyond the city limits, his chest painted in blood with the word 'liar'. "Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. “What players should expect is a wide universe of choices, freedom to shape the society and the city however they see fit - and reap the consequences," said Frostpunk 2's co-director, Jakub Stokalski, in a press release. ![]()
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